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Particle nebula in Houdini & Unreal Engine 5

I created a nebula of particles in Houdini FX and uploaded it to Unreal Engine 5 in Niagara particle system, then a bit of coloring & compositing in Davinci Resolve

Three different nebula created in Houdini FX and uploaded to UE5 🌌

Nebula 1

Nebula 1

Nebula 2

Nebula 2

Nebula 3

Nebula 3

When creating a nebula, it is important to loop the particles simulation so that when they are transferred to Niagara, they continuously appear and disappear.

We save the resulting result in Houdini Labs Niagara ROP as a json file, which stores all the necessary attributes of the particles and then upload the json file to niagara. 
Next, we put the final touches in Niagara

We save the resulting result in Houdini Labs Niagara ROP as a json file, which stores all the necessary attributes of the particles and then upload the json file to niagara.
Next, we put the final touches in Niagara

Shader complexity - VFX fully game ready

Shader complexity - VFX fully game ready